• Date & Time

    Sat, May 12, 2018 at 10:30am
  • Cost

    Open to festival participants and their families only
  • Location


To see full details on TAFI 2018, visit waltdisney.org/TAFI

Saturday, May 12 Schedule of Events

On arrival, please check-in at the TAFI welcome table in the lower lobby to claim your museum gallery tickets and festival information.


10:30am–1pm | Theater | Open to festival participants and their families only

Please note: all times are approximate. Screenings are drop-in and seats are first-come, first-served.

10:30am | Individual and School Reels | Andrea Nouriazad, Brittany Crosson, Cohan Lin, Heidi Wang, K9 Studios, SheepDog Animation, The Animation Course, Yung Yau Animation

10:45am| Short Animated Films: Stop-Motion/Experimental | April Lee, Benjamin Ragasa, Julia Holston, Jun Davison-Lau, Olivia Poggi

11am | Short Animated Film 3D | Haylee Selke, The Animation Course (Ticket), Yung Yau Animation (Adventure Story, Over the Fence, and Toy Train), Zach Utley

11:15am | Short Animated 2D | Brianna Lucio, Caleb Eason, Cierra Lowell, Dylan Gibson, Elizabeth Morales, Elizabeth Neal, Ha Thanh Nguyen, Hafsa Murtaza, Henry Polaha, Ian Moss, Jacob Menday, Jair Anlas, Jasmine Adams, K9 Studios (Airborne), Kristina Tran, Lainey Davidson, Mahip Sasan, Natalia Poteryakhin, Noah Dean, Owen Moss, Shi Zheng, Susan Nguyen, Sydney Christensen, Tyler Kratz

Noon | Intermission

12:30pm | Screening of Festival Finalists


11am–1:30pm | Learning Center | Registration required; open to festival participants only


Jenna Calvao has an extensive background in art and animation and is currently a project coordinator for Disney Consumer Products and Interactive Media at Pixar. She received her BFA from the Academy of Art University and has since worked as a freelance artist and animator for commercials, company logos, mobile apps, and textile designs.

Ryan Eways is an animator, character designer, and storyboard artist who currently works at The Walt Disney Family Museum. He graduated from San Jose State University in 2015 with a BFA in animation/illustration.

Travis Lacina currently works at The Walt Disney Family Museum as the Education Studio Manager. He has been teaching students for nearly 30 years and graduated from the Academy of Art University with a BFA in animation

Grace Lacuesta graduated from San Jose State University in May 2015 with a BFA in animation/illustration. She currently works at The Walt Disney Family Museum as a Studio Educator.

Christopher Lam is currently an animator at Double Fine Production and graduated in 2012 from San Jose State University with a degree in animation/illustration.

Anita Meza is the studio coordinator at The Walt Disney Family Museum. She attended University of California, Santa Cruz, and graduated in 2011 with a degree in film history.

Nikita Taranduke graduated from San Jose State University in May 2012 with a BFA in animation/illustration. He is currently a Senior Animator at Blind Squirrel Entertainment in Santa Ana.

Preet Uppal studied character animation and graduated from Animation Mentor in 2013. He is currently a lead animator at 2K Visual Concepts, working on the WWE franchise games.

PANEL | Animation in the Gaming Industry

2–3:15pm | Theater | Registration required; open to festival participants only

Hear from a panel of animators who work in the video game industry. Learn about their educational backgrounds and careers, take a look at their portfolios, and get an insider’s perspective on what it’s like to work on animations for video game consoles, computer games, and mobile apps.

Allyn Bruty is a 25-year veteran of the video game industry and currently a lead animator at Zynga Inc. Graduating from Art Center College of Design with a BFA with honors in illustration, she has worked on most platforms from Sega Genesis, Playstation 1&2, PC, Xbox360, Facebook, and now Mobile. Currently at Zynga, she has spent the last five years as a principal animator bringing user delight to Farmville2 and later as a lead animator on Farmville Tropic Escape. Previously as lead animator for Backbone Studios she worked on Zombie Apocalypse and Ugly Americans Xbox Live Arcade game, as well as Dance Central 3 for Xbox360. On these projects she used both key frame animation and motion capture techniques. At LucasArts she worked on in-game assets as well as cinematic sequences for the game The Force Unleashed: 2.

Mindy Huang is a Software Engineer at Google, who worked on the virtual reality-focused Daydream team before recently shifting over to Google's internal startup incubator. She got her start in VR UX research while at Stanford University, where she collaborated with Epic Games on a VR world-building project. In her free time, she watches movies, trains in martial arts, and hones her drawing skills.

Shahbaaz Shah is a highly experienced and versatile lead character animator with 16-years experience in digital arts. Recent credits include Lead Animator on Batman: The Telltale Series, Guardians of the Galaxy, and lead animator on The Walking Dead: A New Frontier. He also has recently worked on the Infamous Second Son and Infamous First Light titles as well as worked as an animator and designer on the kids’ mobile experience, Poptropica. His film and commercial credits include Green Lantern, Horton Hears a Who!, Transformers 2, Looney Tunes: I Tawt I Saw A Puty Cat, and the Despicable Me Minion Mayhem ride at Universal Studios.

Shah also has a heart for education and has taught game design and animation on college campuses and currently teaches game animation workshops online for Animation Mentor.

Born in Novosibirsk, Russia, Nikita Taranduke graduated from San Jose State University in May 2012 with a BFA degree in animation/illustration. Since then, Taranduke has worked in the Bay Area as an animator with partners such as Marvel Studios and Fox Interactive through his time at TinyCo. He now works as a senior animator at Blind Squirrel Entertainment in Orange County, California.


4–5:30pm | Theater | Registration required; open to festival participants only

Growing up in Los Angeles, Mark Walsh had an early interest in film and animation.  Seeing Beauty and the Beast (1991) for the first time sparked Walsh’s passion for animating. He would go on to study character animation at the California Institute of the Arts from 1993 to 1997, and got a job at Pixar Animation Studios soon after graduating. He started as an animator on A Bug’s Life (1998), an animator and storyboard artist on Toy Story 2 (1999), and an animator on Monsters, Inc (2001). He worked as directing animator on Finding Nemo (2003), holding primary responsibility on Dory, and supervising animator on Ratatouille (2007). Walsh also animated for the short Presto (2008), as well as directing several commercial promos for Up (2009) and Toy Story 3 (2010) through commercial collaborations with companies like Visa, USPS, Kellogg’s, and Dolby 3D. Mark also directed the “Toy Story Toons” short Partysaurus Rex (2012). 

Directly following the Keynote Address, please stay for the Festival Awards Ceremony.



See a full schedule of upcoming films here.

Schedule subject to change. Please check calendar or ticket desk on the day of your visit for most current schedule.